As mentioned in previously posts, we wanted to portray senseless violence throughout our game. At the same time, we needed a connection between the two characters and a rationale for the violence. Enter a love triangle. We wanted to incorporate the dancer, Rebecca, into the story through dialogue, because we were unable to make her one of the playable characters in the game.
We developed a love triangle between Sheriff Jameson, Rebecca, and Billy the Kid. We wanted Billy and Rebecca’s relationship to be Jameson’s motivation for his violence. Jameson is in love with Rebecca and she was in love with him at one point in time. However, she is no longer in longer in love with him because he was too clingy. Rebecca felt an instant connection to Billy the Kid, despite his reputation, after meeting him at the saloon.
This relationship represents a Shakespearean tragedy. The characters each have their own desire. Rebecca wants Billy to make it out of town safely. Jameson wants Rebecca back and Billy dead. Billy wants to escape with his head. However, in the end, none of the characters’ desires were fulfilled. All of the characters’ stories end in tragedy, as if Shakespeare himself wrote it. In one of options for the final scene, Billy and Jameson are set to duel after Jameson walked in on Rebecca and Billy. Billy shoots Jameson first but Jameson persists and fires a deadly shot into Billy the Kid. The town surrounds Jameson with cheers as he takes his final breaths. In the end Jameson did not win over Rebecca and Billy did not make a great escape. Each characters’ fate ends in tragedy.
The idea of adding a Shakespeare style romance to the game was not our original intent. We wanted to focus solely on violence. However, the romance aspect allowed us to implement more drama which in turn led to more senseless violence.