A Shakespearean Influence

As mentioned in previously posts, we wanted to portray senseless violence throughout our game. At the same time, we needed a connection between the two characters and a rationale for the violence. Enter a love triangle. We wanted to incorporate the dancer, Rebecca, into the story through dialogue, because we were unable to make her one of the playable characters in the game.

We developed a love triangle between Sheriff Jameson, Rebecca, and Billy the Kid. We wanted Billy and Rebecca’s relationship to be Jameson’s motivation for his violence. Jameson is in love with Rebecca and she was in love with him at one point in time. However, she is no longer in longer in love with him because he was too clingy. Rebecca felt an instant connection to Billy the Kid, despite his reputation, after meeting him at the saloon.

This relationship represents a Shakespearean tragedy. The characters each have their own desire. Rebecca wants Billy to make it out of town safely. Jameson wants Rebecca back and Billy dead. Billy wants to escape with his head. However, in the end, none of the characters’ desires were fulfilled. All of the characters’ stories end in tragedy, as if Shakespeare himself wrote it. In one of options for the final scene, Billy and Jameson are set to duel after Jameson walked in on Rebecca and Billy. Billy shoots Jameson first but Jameson persists and fires a deadly shot into Billy the Kid. The town surrounds Jameson with cheers as he takes his final breaths. In the end Jameson did not win over Rebecca and Billy did not make a great escape. Each characters’ fate ends in tragedy. 

The idea of adding a Shakespeare style romance to the game was not our original intent. We wanted to focus solely on violence. However, the romance aspect allowed us to implement more drama which in turn led to more senseless violence.

Hello from Senseless Violence!

Our group name came about after we traversed a loop several times when trying to brainstorm for our game.

“What do we want our game to be about? Well, we need to know the time period first.

Okay, what time periods do we like? Well, there are a lot. Maybe we should explore themes.

What themes do we want? Well, first we need to know what our game is going to be about. ”

And so on. We struggled for a bit, but learned more about each other through it.

Eventually, we got to the topics of the wild west and survival. We thought about the funny deaths that happen in some games, like where you’d walk into a bar, look at the bartender the wrong way, and suddenly have a “Game Over” screen. From there we discussed how that idea could be applied to plenty of different time periods and settings, and we created a rather large list of ideas and topics that we might like to explore, and we haven’t settled on one yet. However, since this productive branch of thought stemmed from senseless violence, we felt the name was fitting.

We used our time today to mostly get to know each other and find out what everyone was interested in. Everyone in our group comes from a different background and enjoys different types of games, so we have lots of different perspectives to bring to this game. We achieved an idea of the roles each of us will handle, though those may shift as we go. We spent a lot of time discussing potential topics, and near the end of class, we had almost too many to handle. To solidify our idea of what we want to do, each of us will be looking further into particular topics they were interested in and will present that idea to the group tomorrow.

The members of our team are Victoria Cummings, Evan Whitis, Clay Knight, Mackenzie Snow, and Leland Gray. We look forward to giving everyone further updates as Centre Term progresses!