Nazi Germany: The Survival of Günter Schmidt

Team Decision Makers

Nazi Germany: The Survival of Günter Schmidt is impacted by Operation Valkyrie which was the plot to assassinate Adolf Hitler and overthrow the Nazi Party. Take part in the events that lead up to July 20, 1944, and make your contribution to your beloved country. Each choice you make will influence the outcome of the game and the survival of Günter Schmidt. Will you be the Hero that causes Operation Valkyrie to succeed? Or will you be the cause of its downfall? Or will you choose to join the Nazis in trying to stop the plan from being successful? You control your own destiny! The importance of historical accuracy in our game attributes to the experience that each player will have. The decisions you make leading up to the finale will be based on your own perspective and the need to survive. Nazi Germany: The Survival of Günter Schmidt is a point and click adventure game that will allow the player to create their own ending to World War II. Best of luck!

 

Members:

Kaden Gervacio- Centre Freshman from Boyle Co, Kentucky. He enjoys playing sports games and shooters. He particularly likes RPG and games where you have to create your own story in that universe.

Logan Wolf- Freshman from Cincinnati, Ohio. He enjoys sports games and shooters, especially Call of Duty. Huge fan of history related games and maps that take part in famous locations especially places from World War 2.

Fisher Evans- Freshman from Boyle County Kentucky. Enjoys shooter games as well as survival games. Big fan of games that allow the story to not be obvious or upfront and need to be discovered by the player (especially Subnautica)

Will Ahrens- Freshman from Sandersville, Georgia. He is a big fan or sports games such as Madden and The Show and first-person shooter games such as Call of Duty.

Edward Lee Major- Freshman from Hopkinsville, Kentucky. Enjoys strategy games, first-person shooters, and free-roam games. He finds interest in the underlying theme of the games and the storyline they follow.

 

Important Sources to Reference:

Bartov, Omer, and Mazal Holocaust Collection. 1991. Hitler’s Army: Soldiers, Nazis, and War in the Third Reich. New York: Oxford University Press.

Fraser, David. 1993. Knight’s Cross: A Life of Field Marshal Erwin Rommel. 1St U.S. New York, NY: HarperCollins.

Grant, Bennington. “Just How Historically Accurate Was Tom Cruise’s Valkyrie?” CHARGE! May 23, 2018. https://watchcharge.com/just-how-historically-accurate-was-tom-cruises-valkyrie/.

Manvell, Roger, Heinrich Fraenkel, G.P. Putnam’s Sons, and Mazal Holocaust Collection. 1965. Himmler. First American. New York: G. P. Putnam’s Sons.

The History Place – World War II in Europe Timeline. http://www.historyplace.com/worldwar2/hitleryouth/hj-boy-soldiers.htm.

Weale, Adrian. 2012. The S.S.: A New History. London: Abacus.

Valkyrie. 2008. MGM.

 

In all, Team Decision Makers was able to enjoy Centre Term and still create a good game that focuses on moral dilemma throughout history. Our group met multiple times over break to discuss the plan for the week and to set short-term goals. The group’s dynamic provided a variety of perspectives throughout the game creation process. This variety attributed to the ten outcomes of Günter Schmidt’s life and the impact they have on the German state. The combination of our group members helped our group create an experience for players that will give them the opportunity to be a part of history. The Decision Makers would like to thank all of the contributors to our game and hope players enjoy their experience!

 

The Decision Makers: Inspiring New Pathways

Before discussing the overview of the new pathways for our game, I wanted to give an update on the use of Twine. Yesterday we discussed exactly how we wanted the layout of our game to be presented. The beginning of our game is going to have similar aspects to the Call of Duty franchise campaigns, where players are provided background information and the scenario at hand before the start of each mission. When discussing military history, we want to be as close as possible with the dates and locations of the game so the players can feel a sense of realism. Twine can provide us with the presentation we desire while also helping us develop our decision based game.

 

Our group work today was very task-oriented. We have been discussing new pathways for our game over the past week, but want to determine our favorites to begin the construction of our game. Developing our protagonist, Günter Schmidt, is a task that is very complex. To provide players with enough information to understand the position that Günter is put in, but also ensuring that players stay interested is a difficult compromise. One of the problems that we are running into is that we are trying to be so historically accurate with our dates that our actual thought into the playthroughs themselves is being neglected. We wanted to get on the right path today by finishing two of our playthroughs involving Günter joining the Nazi army and his participation in Operation Valkyrie. Players will be given the option to join Operation Valkyrie or to remain loyal to the Nazi party and try to stop the plan from unfolding.

 

We further developed our storyline today by adding more options for the player to have control of the situation. After observing the script we have created so far, we believe that we can develop a game that will contain several historically accurate scenarios through the life of a made up character. Our game created in the World War II era and will provide players with the experience of a Nazi soldier. We met last night to watch the movie Valkyrie to get more ideas on how to interpret the operation into our game. The movie sparked several ideas about how we wanted to portray the assassination attempt on Hitler while still providing players the opportunity to make their own decision. We have discussed several outcomes of the operation including a counterfactual ending where Hitler is actually killed. The life of Günter Schmidt will be influential in the outcome of the destiny of the Third Reich and Adolf Hitler regardless of what pathway taken.

 

An interesting idea we played around with after Fisher’s presentation today was the idea of having a playthrough for Günter to join the Schutzstaffel (SS). The SS was an organization that was crucial to the rise of power for Hitler and controlling all resistance against his agenda. One of our sources, The SS: A New History by Adrian Weale, hopefully will provide us with a vision of what it was like to be a member of the SS during the rise of Nazi Germany. If we make Günter a SS soldier he could play a role in stopping Operation Valkyrie before the assassination attempt on Hitler can happen. The idea is not completely set in stone yet, but we believe this could add another exciting ending to our game.

 

Over the weekend we are meeting to work on our game in Twine and discuss the goals we want to achieve throughout the week. The plan of action we developed for this week went very well and provided us with a layout of the things we needed to get done. Our focus on the pathways today was very crucial to provide players with the opportunity to enjoy our game. We look forward to seeing our ideas come to life in the software!

 

 

The Centrenauts: The Choices We Make

As our group progresses with our videogame and I continue working on our narrative and story, it is becoming more and more clear how important choices are in history. History isn’t simply a collection of names, dates, and places; rather, it is a series or a process that involves the subjective decisions of a human being. For example, Alexander the Great didn’t conquer Persia simply because he conquered Persia—instead, he conquered the empire because he made a series of choices within the context of the period that would lead to success in that specific conquest. The choices that this specific conqueror made were made without the knowledge of what exactly would come next; his choices were subjective to him.

This subjectivity is extremely important when thinking history, and it is especially important to our group as we craft the decision-making process within our game. As Jordan mentioned in his last blog post, our videogame will contain player choices that will change the outcome of the videogame: a series of poor choices will result in a Nazi victory during D-Day and a series of good choices will result in an Allied victory during D-Day. It is up to the player to make these decisions based on the context that they are given. Rather than letting a player make decisions based on prior knowledge of what will happen, we would rather have the player immerse themselves properly in the game and make subjective decisions.

The best example of this so far in the narrative of our game is the series choices that a player makes regarding sending stolen German information back to the Allies. For this situation, a player must take into consideration the weather, volume of ingoing and outgoing mail, and the busyness of radio channels. There is no clear answer in this prompted choice. It is up to the player to weigh their options and think ahead of what might happen if they make a certain choice, as there is no specific historical precedent for them to rely on during this encounter. The player must immerse themselves, recognize established patterns, and make a choice based entirely on context.

These subjective choices are how we plan to keep the game immersive and replayable, but it is also important for the historical authenticity of our game. We’d like the choices that players make during gameplay to matter in the course of the game’s history, so we aim to add weight to nearly everything the player does. When a player makes a choice, it will alter history (even if it’s only the history within the game) in the way that any choice in an RPG should.

As we ourselves continue to make choices during the production of our videogame, we will keep you updated and informed! For now, we are focusing on research, narrative, and map building. By the end of this week, we hope to have our plotline drafted and our game on its way to being properly produced!

Drafts of Choices