Team Centrenaut: Espionaut

 

Hello all,

Team Centrenaut presents:

Espionaut, a game set in World War II that allows the player to become a spy that has infiltrated the ranks of the Nazis. Our game takes place before the infamous D-Day invasion. In real life the WWII spies that had successfully become Nazi soldiers were given three objectives to accomplish before D-Day. To change the believed date and location of the invasion, and also, to spread rumors of larger assault that would take place after the first.  Our game is an RPG that allows the player to attempt to accomplish the same goals. The player’s success with these objectives determines the outcome of the invasion in the game. Would you be able to successfully trick the Nazis?

Here are the Members of Team Centrenaut:

Alex Wright is a First-Year at Centre college from Knoxville, TN. He enjoys all times of games, but some of this favorites are Binding of Isaac, Borderlands 2, Skyrim, and the Fallout series. With this project, Alex focused on learning how to use RPG Maker. He did some map design, but mostly put in all of the dialogue and events in the game.

Clay Hundley is a First Year Student from Louisville, KY. He enjoys playing Rocket League, Fortnite, Tom Clancy’s Rainbow Six Siege. Clay focused on the referencing part of the game. Rather it be books, movies, or videogames, he found them. He wishes he could’ve found more references for the team.

Jordan Cordoba is a First Year at Centre college. He is from Murfreesboro,Ten. He plays football at Centre as well. He enjoys playing video games and hanging out with friends. Jordan’s part in making the game included some mapping for the game and historical research.

Yue Feng is a First-Year student at Centre College. She is from mainland China. Her favorite games are all from Blizzard, including World of Warcraft, Heroes of the storm, Hearthstone. Yue mainly does the research jobs in the group, collects the historical contexts from the books.

Rachel Morgan is a First-Year student from Pikeville, KY. Every game she plays is her favorite game for about a week, but the ones that have endured are the Mafia series games, Skyrim, and the Fallout series. For this project, Rachel worked on crafting narrative and dialogue for the game.

 

Here are the sources we used for our game:

Belchem, David. Victory in Normandy. London: Chatto & Windus, 1981.

Dolski, Michael, Sam Edwards, John Buckley, and Michael Dolski. D-Day in History and Memory: The Normandy Landings in International Remembrance and Commemoration. Denton, TX: University of North Texas Press, 2014.

Kross, Peter. The Encyclopedia of World War II Spies. New York: Barricade, 2003.

Masterman, John Cecil. The Double-Cross System in the War of 1939 to 1945. New Haven: Yale University Press, 1972.

Mosier, John. Cross of Iron: The Rise and Fall of the German War Machine, 1918-1945. New York: Holt Paperbacks, 2007.

Persico, Joseph. Roosevelt’s Secret War. New York: Random House International, 2003.

Who’s Who in Nazi Germany. 4th ed. Central Intelligence Agency, 2001.

 

Everyone on Team Centrenaut thoroughly enjoy working on this game and this project. We all worked hard to create a game that is a window into the inter-workings of World War II. Our main goal was for the player to have fun playing our game, but also to learn something. Our group worked incredibly well together and there was never an issue. Everyone committed to a single vision and helped to ensure that we accomplished it. With that said, our group’s appreciation of both History and Video Game has been greatly increased after this class. Thank you to Dr. Harney for all of the help, and to anyone else that contributed to Espionaut.

Nazi Germany: The Survival of Günter Schmidt

Team Decision Makers

Nazi Germany: The Survival of Günter Schmidt is impacted by Operation Valkyrie which was the plot to assassinate Adolf Hitler and overthrow the Nazi Party. Take part in the events that lead up to July 20, 1944, and make your contribution to your beloved country. Each choice you make will influence the outcome of the game and the survival of Günter Schmidt. Will you be the Hero that causes Operation Valkyrie to succeed? Or will you be the cause of its downfall? Or will you choose to join the Nazis in trying to stop the plan from being successful? You control your own destiny! The importance of historical accuracy in our game attributes to the experience that each player will have. The decisions you make leading up to the finale will be based on your own perspective and the need to survive. Nazi Germany: The Survival of Günter Schmidt is a point and click adventure game that will allow the player to create their own ending to World War II. Best of luck!

 

Members:

Kaden Gervacio- Centre Freshman from Boyle Co, Kentucky. He enjoys playing sports games and shooters. He particularly likes RPG and games where you have to create your own story in that universe.

Logan Wolf- Freshman from Cincinnati, Ohio. He enjoys sports games and shooters, especially Call of Duty. Huge fan of history related games and maps that take part in famous locations especially places from World War 2.

Fisher Evans- Freshman from Boyle County Kentucky. Enjoys shooter games as well as survival games. Big fan of games that allow the story to not be obvious or upfront and need to be discovered by the player (especially Subnautica)

Will Ahrens- Freshman from Sandersville, Georgia. He is a big fan or sports games such as Madden and The Show and first-person shooter games such as Call of Duty.

Edward Lee Major- Freshman from Hopkinsville, Kentucky. Enjoys strategy games, first-person shooters, and free-roam games. He finds interest in the underlying theme of the games and the storyline they follow.

 

Important Sources to Reference:

Bartov, Omer, and Mazal Holocaust Collection. 1991. Hitler’s Army: Soldiers, Nazis, and War in the Third Reich. New York: Oxford University Press.

Fraser, David. 1993. Knight’s Cross: A Life of Field Marshal Erwin Rommel. 1St U.S. New York, NY: HarperCollins.

Grant, Bennington. “Just How Historically Accurate Was Tom Cruise’s Valkyrie?” CHARGE! May 23, 2018. https://watchcharge.com/just-how-historically-accurate-was-tom-cruises-valkyrie/.

Manvell, Roger, Heinrich Fraenkel, G.P. Putnam’s Sons, and Mazal Holocaust Collection. 1965. Himmler. First American. New York: G. P. Putnam’s Sons.

The History Place – World War II in Europe Timeline. http://www.historyplace.com/worldwar2/hitleryouth/hj-boy-soldiers.htm.

Weale, Adrian. 2012. The S.S.: A New History. London: Abacus.

Valkyrie. 2008. MGM.

 

In all, Team Decision Makers was able to enjoy Centre Term and still create a good game that focuses on moral dilemma throughout history. Our group met multiple times over break to discuss the plan for the week and to set short-term goals. The group’s dynamic provided a variety of perspectives throughout the game creation process. This variety attributed to the ten outcomes of Günter Schmidt’s life and the impact they have on the German state. The combination of our group members helped our group create an experience for players that will give them the opportunity to be a part of history. The Decision Makers would like to thank all of the contributors to our game and hope players enjoy their experience!

 

Camp Antioch

Hello, and welcome to our game, Camp Antioch, which features a Japanese-American teenager and his experience in the 1940s Internment Camps. An RPG that focuses on heavy narrative and character interaction, our protagonist, Nisei Himura 緋村 二世, must balance complex issues of loyalty to family, loyalty to the internment community around him, and loyalty to himself as well. The game requires the main character to explore his surroundings and to interact with the environment and people – including both the guards and other inmates – around him in order to collect items that will eventually lead to one of three conclusions of the narrative story. The story of our Nisei will show the player the dire situation of individuals placed in the camps in an enjoyable, interactive approach to experiencing a side of American history that has been largely ignored. Camp Antioch, largely based off of Camp Poston in Arizona, serves as a blend of real history with creative narrative in order to give the player a meaningful experience.

Here is a list of everyone who created the project and some information about them:

JD Dotson is a Chemistry major from Nashville, TN. He enjoys sports game such as Madden, 2K, and FIFA; he also enjoys a mixture of RPGs at some point. He has an interest in WWII, which helped lead to the topic of the project.

Madison Garcia is an English major from Jacksonville, FL. She loves anything and everything Nintendo, particularly Zelda and Pokémon, and plays indie games on Steam because she wants to start a new race of hipster gamers. She is very interested in Japanese culture, which helped inspire part of this project.

Andrew Salchli is a history major with a politics minor from Bowling Green, KY. He enjoys first-person shooter games and Madden NFL games. Andrew is very interested in the history around World War II and the years that surround it.

Richard (Trey) Hughes is an English major and Creative Writing minor from Louisville, KY. He enjoys indie games such as Deadbolt and LISA along with games such as Skyrim and the Witcher 3. He has an interest in the history of the American West and oppression in general.

All in all, Group Desolation has had a very wonderful CentreTerm, and we enjoyed the academic aspect of gathering historical research along with the creative energy required to translate that onto the screen. We feel Camp Antioch portrays a compelling story of the suffering caused by mass panic, racism, and war. Group Desolation would like to thank the other members of History 482 and Dr. Harney for giving us the opportunity to take a unique approach to both history and game development. We would also like to thank all who played the game and gave it, along with the real-life stories of those who were unfortunate enough to have experienced the living Internment Camps, a sense of purpose.


Here is a list of the most useful research books, both primary and secondary:

  1. Cahan, Richard, et al. Un-American: the Incarceration of Japanese Americans during World War CityFiles Press, 2016.
  2. Hoshida, George, and Tamae Hoshida. Taken from the Paradise Isle: the Hoshida Family Story. Edited by Heidi Kim, University Press of Colorado, 2016.
  3. Kikuchi, Charles. The Kikuchi diary: chronicle from an American concentration camp, the Tanforan journals. Edited by John Modell. Urbana: University of Illinois Press, 1993.
  4. Nishimoto, Richard S, and Lane Ryo Hirabayashi. 1995. Inside an American Concentration Camp: Japanese American Resistance at Poston, Arizona. Tucson: University of Arizona Press.
  5. Roger Daniels, Sandra C. Taylor, Harry H.L. Kitano, ed. Japanese Americans from Relocation to Redress. Salt Lake City: University of Utah Press, 1986
  6. Weglyn, Michi. Years of Infamy: the Untold Story of America’s Concentration Camps. University of Washington Press, 199

Here is a list of the most useful video games that helped give Group Desolation inspiration for gameplay mechanics:

  1. The Escapists
  2. Papers, Please
  3. LISA
  4. Sometimes Always Monsters
  5. Hellblade

 

Cold War: 1776

Created by Team Bad Company

Chase Cavanaugh – Historical Research and Script Writing

Kaeman Filiatrault – Custom Art Design

Jon Jones – Coding and Development

Blaise Parker – Historical Research, Script Writing, Compilation of Information

Cold War 1776 is an RPG that revolves around an alternate history scenario in which the Cold War bleeds back in time into the Revolutionary War. The basic plot of the game is simple: in the Cold War, humans discovered time travel technology. In an attempt to decisively win the Cold War, the Russians go back in time to assist the British in the Revolutionary War, with the goal being to stop America from ever becoming a country. As the player, you’ll meet historical figures such as George Washington and John F. Kennedy, who you’ll fight alongside to defeat Joseph Stalin and his devious mechanical creation, Mecha-Britannia, the ultimate weapon against patriotism. The game serves as a satirical look at the history of America, poking fun at the godly standards we hold the founding fathers to, while exaggerating the vilifying way we often view the Russians. Above all, the game is designed to be a fun and campy exploration of American history that doesn’t take itself too seriously, providing historically-based caricatures of famous figures from both the Revolutionary and Cold War Eras. We believe we have created an experience that can be enjoyed by all, historian or not, and we are excited to share it with the world.

Recommended/Influential Readings:

Cover, Jennifer Grouling. The creation of narrative in tabletop role-playing games. Jefferson, NC: McFarland et Company, Inc., Publishers, 2010.

“The Cold War.” John F. Kennedy Presidential Library and Museum. https://www.jfklibrary.org/JFK/JFK-in-History/The-Cold-War.aspx.

Davis, Derek H. 1994. “Religion and the American Revolution.” Journal Of Church & State 36, no. 4: 709.

Feis, Herbert. Churchill, Roosevelt, Stalin: The War They Waged and the Peace They Sought. Princeton, NJ: Princeton University Press, 1957.

Fiske, John. The American Revolution. 8th ed. Vol. 1. Boston, Mass: Houghton, Milton and Company, 1891.

Love and Death in the Wild West

Developers: Team Senseless Violence

  • Victoria Cummings
  • Leland Grey
  • Clay Knight
  • Mackenzie Snow
  • Evan Whitis

Love and Death in the Wild West is a text-based adventure game based on the last days of the famous outlaw Billy the Kid. In this game, the player takes control of both Billy the Kid and the lawman who eventually ends his reign of terror. The player will fight through multiple scenarios and decide the correct path for each of these characters to achieve their final goals. Love and Death in the Wild West covers many themes including but not limited to: violence, romance, lawlessness, and redemption. All the while remaining accurate to period-correct source material on the exploits of Billy the Kid and those surrounding him. We hope all players will find something to enjoy in this game and be in some way impacted by the story told.

Selected Readings

Dary, David. Cowboy culture: a saga of five centuries. Lawrence: University Press of Kansas, 1989

Gardner, Mark Lee. To hell on a fast horse: the untold story of Billy the Kid and Pat Garrett. New York: Harper, 2011

Garrett, Pat F., and Durwood Ball. The Authentic Life of Billy the Kid. New York, NY: Skyhorse Publishing, 2017.

Rutter, Michael. Upstairs girls: prostitution in the American West. Helena, MT: Farcountr Press, 2010