Extensive meetings: From Sea to Shining Sea Squad

Good evening everyone! This Centre term has been a journey for us all, with extensive amounts of research, readings and watching interesting YouTube videos on history, we have all done a great job in pulling our own weight. We as a group understand that not one person can carry more weight than others. So as the course unfolded these past few weeks, we have carefully been splitting up the work evenly so that everyone in the group always has something to work on. Our deep understanding with the configuration of group work gave us the push we wanted to thoroughly complete our assigned work with utter finesse.

Over the course of this past week, our group (as the title states) have been having longer and more frequent  meetings in the library to make sure we get everything done effectively and on time. There has been a lot of thought we put into what our next moves are, and with the hours spent in the library together, we have a solid amount of ground covered. In doing so, we have ran through our process in completing the video game portfolio. Even though we have not finished the race yet, we are damn near done and we are not getting tired. There is a lot we have covered over the play out of the week. With most of our essays nearly complete, we are extremely satisfied with our progress.

Brenna and Luke H. have made a hell of a lot of progress in the video game, from fixing up many pages in the video game to getting through a lot of the content we wanted to include in it as well. They have been carrying the video game process on their backs for miles. Along with that, they also help edit and create some of the essays in the portfolio. Their focus into the video game has been essential in completing it before the due date because the video game is one of the most important products we have to turn in.

Aside from that, Luke D., Cole and I have been doing a lot of research into the history of the Cold War and surrounding topics we want to include in the video game from cruel and unusual punishment to the affects of the atomic bombs dropped on Hiroshima and Nagasaki. Along with that, we all have been working hard on completing our portions of the portfolio and editing each others work so that it can be done to the best of our ability. We want this game and portfolio to be amazing but in order for that to happen, we have to indulge ourselves into the work we produce.


From Sea To Shining Sea Squad

Over the course of the week, some of us have been working on some parts on the portfolio as well as continuing to work on the game. I have been working on the design document where I am describing our process and goals in completing our work. Cole Frazier is working on the historical document along with the help of Luke D. Along with that, Luke D. is also helping me my design document so that I don’t get off track when continuing to add to it. I go to him for clearance on what to include in the document, as of right now I am making immense progress in the Design Document as well as the rest of the group. I am a little over one thousand words in and constantly revisiting to adjust and add in our progress and our next goals as the days pass. In the historical document that Cole Frazier and Luke D is working on, they are adding basically all of the research we have done and all of the research we are going to do into it. It involves the primary sources and the secondary sources we have been studying individually including many different sources on the Cold War, Cuban Missile Crisis, and Cruel and Unusual punishment. Luke H. is working on the video game reference document. In it, he will discuss the various games we have used as a reference in our video game process. Those games include Star Craft, Call of Duty: Black Ops and Fallout. Each have their own individual implications into the process of the video game. We are using star craft to get insight on how prisoners being forced into war would play out. Call of Duty: Black Ops is being used as a reference for a soldier’s perspective and how life was for soldiers during the Cold War. For the game Fallout, it is being used as an example of how a post-apocalyptic America can play out in the mid twentieth century. Brenna and Luke H. have been working on the video game while inputting the groups ideas. I am not sure how far they are in the process, but we have a substantial amount of the video game done. Our goal is to have multiple pathways the player can take, almost like a Bandersnatch type vibe but without having re-dos because the goal is for the player to create their own history within the guidelines of our design.

From Sea to Shining Sea Squad: Progress

Good Afternoon,
Since our last blog post, we have made immense progress in our history research on the Cold War. As a group we have gathered many different source materials to help us gain insight in the problems that arose during that time period. As a whole we want to figure out specific details that would enable us to play with the continuity of the cold war while maintaining the main conflicts that went on. We are using many primary and secondary sources to help us navigate our game to make it believable.
As of right now, Luke H. is working on the video game process and figuring out different aspects we can use in our gaming storyline. Luke D., Cole and I are doing online and physical research to get a complete understanding of the Cold War and how we can use our knowledge to help Luke H. and Brenna with the storyline as well as looking into mass incarceration to help fulfil our vision for this game. One of our goals is to make the video game accurate in terms of the dangers and fears of the Cold War while giving room for realistic fictional story that would align with the events of the Cold War and issues involving mass incarceration. Another thing I helped with on the game is drawing up a few concept pieces for our video game that Luke H. can go off of when describing certain things. For example, I drew my idea of a courtroom for our game and different clothes the main character would wear so its easier to describe the character when writing the game.
In order for us to stay on track during this short term, Brenna has created a plan of action (which she has wrote about in her last blog post) so we know what to do and when to do it. Another goal of ours is to maximize our time frame so we can use minimal effort and still get an amazing grade. There’s a whole timeline of specific days that we will work on different things and making sure that we get what we have to get done consistently.
Today during group work time, I made my way to the library to get a few more primary source materials on the Cuban Missile Crisis which solidified our choice of making that our alternate timeline kick off. The sources I gathered were four books written in the 21st century (for updated information on the Cuban missile crisis that older books might not have). The names and authors of the books are “High Noon in the Cold War” by Max Frankel, “Cuban Missile Crisis Revisited” by James A. Nathan, “The Cuban Missile Crisis in American Memory: Myths versus Reality” by Sheldon M. Stern which show different ways citizens of the United States panicked and prepared for all out Nuclear War and finally the memorable “Thirteen Days: A Memoir of the Cuban Missile Crisis” by Robert F. Kennedy which is a book on the Cuban Missile Crisis through the eyes of the brother of the President.
-Nick Alicea