Over the course of the week, some of us have been working on some parts on the portfolio as well as continuing to work on the game. I have been working on the design document where I am describing our process and goals in completing our work. Cole Frazier is working on the historical document along with the help of Luke D. Along with that, Luke D. is also helping me my design document so that I don’t get off track when continuing to add to it. I go to him for clearance on what to include in the document, as of right now I am making immense progress in the Design Document as well as the rest of the group. I am a little over one thousand words in and constantly revisiting to adjust and add in our progress and our next goals as the days pass. In the historical document that Cole Frazier and Luke D is working on, they are adding basically all of the research we have done and all of the research we are going to do into it. It involves the primary sources and the secondary sources we have been studying individually including many different sources on the Cold War, Cuban Missile Crisis, and Cruel and Unusual punishment. Luke H. is working on the video game reference document. In it, he will discuss the various games we have used as a reference in our video game process. Those games include Star Craft, Call of Duty: Black Ops and Fallout. Each have their own individual implications into the process of the video game. We are using star craft to get insight on how prisoners being forced into war would play out. Call of Duty: Black Ops is being used as a reference for a soldier’s perspective and how life was for soldiers during the Cold War. For the game Fallout, it is being used as an example of how a post-apocalyptic America can play out in the mid twentieth century. Brenna and Luke H. have been working on the video game while inputting the groups ideas. I am not sure how far they are in the process, but we have a substantial amount of the video game done. Our goal is to have multiple pathways the player can take, almost like a Bandersnatch type vibe but without having re-dos because the goal is for the player to create their own history within the guidelines of our design.
Since our last blog post, we have made immense progress in our history research on the Cold War. As a group we have gathered many different source materials to help us gain insight in the problems that arose during that time period. As a whole we want to figure out specific details that would enable us to play with the continuity of the cold war while maintaining the main conflicts that went on. We are using many primary and secondary sources to help us navigate our game to make it believable.
As of right now, Luke H. is working on the video game process and figuring out different aspects we can use in our gaming storyline. Luke D., Cole and I are doing online and physical research to get a complete understanding of the Cold War and how we can use our knowledge to help Luke H. and Brenna with the storyline as well as looking into mass incarceration to help fulfil our vision for this game. One of our goals is to make the video game accurate in terms of the dangers and fears of the Cold War while giving room for realistic fictional story that would align with the events of the Cold War and issues involving mass incarceration. Another thing I helped with on the game is drawing up a few concept pieces for our video game that Luke H. can go off of when describing certain things. For example, I drew my idea of a courtroom for our game and different clothes the main character would wear so its easier to describe the character when writing the game.
In order for us to stay on track during this short term, Brenna has created a plan of action (which she has wrote about in her last blog post) so we know what to do and when to do it. Another goal of ours is to maximize our time frame so we can use minimal effort and still get an amazing grade. There’s a whole timeline of specific days that we will work on different things and making sure that we get what we have to get done consistently.
Today during group work time, I made my way to the library to get a few more primary source materials on the Cuban Missile Crisis which solidified our choice of making that our alternate timeline kick off. The sources I gathered were four books written in the 21st century (for updated information on the Cuban missile crisis that older books might not have). The names and authors of the books are “High Noon in the Cold War” by Max Frankel, “Cuban Missile Crisis Revisited” by James A. Nathan, “The Cuban Missile Crisis in American Memory: Myths versus Reality” by Sheldon M. Stern which show different ways citizens of the United States panicked and prepared for all out Nuclear War and finally the memorable “Thirteen Days: A Memoir of the Cuban Missile Crisis” by Robert F. Kennedy which is a book on the Cuban Missile Crisis through the eyes of the brother of the President.