Demo day reflection

With today having been the day that we played our games for not just each other but also people who wanted to come in and see what the games looked like. After, seeing other games and our game being played in its entirety was really cool. We were able to see all of the hard work that everyone had put into their games, and how these games incorporated some aspects of history into a game that was created by our peers. Seeing the variety that each of these games provided was one thing that stuck out and allowed us to see how different people have different visions for different stories from history.

Even with two of the three groups choosing to use RPG maker there was still a difference between these two groups and the video games that each produces. One of the games being ours, Camp Antioch, having a whole world map and seeing the entire layout of where the player could go throughout the game was cool to see. The other group that produced a game where there were multiple maps where you could go different places and in different times in history. To see the variety that groups could have while using the same software was interesting to see because it re-enforced the ability to have different stories and different plans for games.

Seeing the games displayed on the big screens brought out the ability to see these games played on a large scale and that gave those who not only were playing it but who were also watching the gameplay to see the games in a better way. Also, the games produced lessons of very different types of history. One being an alternative history mixture of Revolutionary War and Cold War, World War II, and the Wild Wild West. These different time periods mean that there was a spread of lessons to learn and content of history. The fact that the content was spread out over time made it more interesting because there was no overlap in game content or timelines. All in all the demo day was a success and a fun experience.

1-16 Update

Today with not having any group time in class due to the fact that we do not have class tomorrow and will still be able to meet as a group and collaborate on what we need to in order to continue working on out video game and our portfolio as well. This was what we discussed as a group, continue the work that each of us are doing on our own for both the game and the portfolio. The fact that we can meet tomorrow during the day or tonight allows more time to work on the certain aspects of each part of the project to be worked on for a longer time before we come back as a group and work together and collaborate on the project. Some possible things for discussion that could be talked about, in the time that we spend as a group working, are some more information for the two upcoming presentations along with some more insight and design for where we want the portfolio to go.


As we work towards the end goal of finishing both the game and the portfolio, as a group we need to and will keep in mind the amount of time that we have left in order to finish the necessary aspects of our game. A major part of what we will need to do effectively, as a group and on our own, will be manage our time well and appropriately. We will need to maximize our remaining time in order to make the best game and portfolio. To do this we will continue to divide the work up to make sure that we get the work done and that it is of quality.


As for class today, it was interesting to see different types of videogames and how there are very different ways that they can and do represent their characters. After seeing these various types of games, it reinforced the idea that the games that all three of these games are going to be making can and will be different from one another. Also, it was good to see that the characters can be differently represented. The fact that we got exposed to different games and how they differently look and the way that the characters and other aspects of them appear allows for us to have a little bit more freedom in our design, because we are reassured that games do not have to be in one specific way or have to have one appearance for their characters.

Group Desolation Progress

Hello everyone,


Today we started with a brief progress report form each group member and what they are doing individually. This is a direct reflection of the group roles that were established earlier and mentioned in an earlier post as well. With the reflection of what each person is doing on their own last night a majority of what each of us did along with the assigned readings and History Respawned episode to watch, we worked on our sources and going through them to solidify what each source had and what they brought to the table in terms of information that would be good for our game and our portfolio. The sources were also determined whether they were primary or secondary sources. With the presentation being on Monday we helped JD who is presenting on the primary sources, we worked on getting the primary sources and what they had in terms of information and how they would not only help the game and portfolio, but also how they would help JD in the presentation and ensuring that the primary sources have information that will be helpful to our project.

Also, the script that was discussed yesterday was also mentioned today during our time together. Madison is continuing to write it mainly and the rest of us are helping with the research to ensure that the script is historically accurate while still being a fun game. Also, we all are adding to the script and reviewing or editing it wherever it is necessary. The script is a main part of what we will be working on this weekend along with the continued research to help propel that game along.

The map of the game is finished and the next step in terms of the actual video game development is now to make the player characters and the non-player characters. These will be the characters that carry out the script that is being written. Also, these will be the characters that act out the research that has been done to ensure that the game is historically accurate. For example, one non-player character will be the guards and how they interacted with the internees, and there will also be more NPCs that are fellow internees in the camp that we have created, which is camp Antioch. These characters will be the ones who carry out other stories that have been found in the research phase of our project. Therefore, these people will be the more “boring” figures in the game rather than the main character who will be able to act out through player control.

Group Desolation Update

Today as a group we decided who was going to do what on the portfolio, so that we had a plan moving forward and that this task won’t slip up on us. Also, we decided on more details that are a part of the game; for example, the name of the protagonist and his family. We worked through more of our story line and what the game will look like moving forward through the camp that the game will take place in. Also, we decided how vital some characters will be in terms of how active they are in the storyline.


As for the process of choosing the names for the characters Madison brought a list of some popular names for first and last names of Japanese people. This is an important part of the game design because it decided that we have a name for the protagonist of the character, rather than just calling him main character we decided on a name based on voting and choosing as a group what sounded best and what had a significant meaning and more symbolism than just names that sounded cool and had no meaning behind them.


As for the portfolio aspect of the discussion today we decided that some of the papers that make up the portfolio will be divided up and work on from all members of the group; whereas, the others will be worked on by an individual member of the group for the most part. Now we all know that we will assist each other and make sure that the papers are well written and that they are covering all of the required materials and include information that is needed in each paper. The reasoning behind doing the portfolio this way was to make it as fair and even as possible for each member of the group and still ensure that all the required aspects of the portfolio are covered.


The aspect of the storyline for the game had talks of each member thinking on what we wanted to get out of the game and what we want the storyline to be and how that will look for our game. We decided on having an aspect of trying to escape from the internment camp while also having our protagonist want to make sure that his mother and siblings are taken care of and making sure that you get to do what is best for you. This allows for a little more drama and allows for more interesting gameplay and we feel as though it would be a more fun game to play this way.