Team Centrenaut presents:
Espionaut, a game set in World War II that allows the player to become a spy that has infiltrated the ranks of the Nazis. Our game takes place before the infamous D-Day invasion. In real life the WWII spies that had successfully become Nazi soldiers were given three objectives to accomplish before D-Day. To change the believed date and location of the invasion, and also, to spread rumors of larger assault that would take place after the first. Our game is an RPG that allows the player to attempt to accomplish the same goals. The player’s success with these objectives determines the outcome of the invasion in the game. Would you be able to successfully trick the Nazis?
Here are the Members of Team Centrenaut:
Alex Wright is a First-Year at Centre college from Knoxville, TN. He enjoys all times of games, but some of this favorites are Binding of Isaac, Borderlands 2, Skyrim, and the Fallout series. With this project, Alex focused on learning how to use RPG Maker. He did some map design, but mostly put in all of the dialogue and events in the game.
Clay Hundley is a First Year Student from Louisville, KY. He enjoys playing Rocket League, Fortnite, Tom Clancy’s Rainbow Six Siege. Clay focused on the referencing part of the game. Rather it be books, movies, or videogames, he found them. He wishes he could’ve found more references for the team.
Jordan Cordoba is a First Year at Centre college. He is from Murfreesboro,Ten. He plays football at Centre as well. He enjoys playing video games and hanging out with friends. Jordan’s part in making the game included some mapping for the game and historical research.
Yue Feng is a First-Year student at Centre College. She is from mainland China. Her favorite games are all from Blizzard, including World of Warcraft, Heroes of the storm, Hearthstone. Yue mainly does the research jobs in the group, collects the historical contexts from the books.
Rachel Morgan is a First-Year student from Pikeville, KY. Every game she plays is her favorite game for about a week, but the ones that have endured are the Mafia series games, Skyrim, and the Fallout series. For this project, Rachel worked on crafting narrative and dialogue for the game.
Here are the sources we used for our game:
Belchem, David. Victory in Normandy. London: Chatto & Windus, 1981.
Dolski, Michael, Sam Edwards, John Buckley, and Michael Dolski. D-Day in History and Memory: The Normandy Landings in International Remembrance and Commemoration. Denton, TX: University of North Texas Press, 2014.
Kross, Peter. The Encyclopedia of World War II Spies. New York: Barricade, 2003.
Masterman, John Cecil. The Double-Cross System in the War of 1939 to 1945. New Haven: Yale University Press, 1972.
Mosier, John. Cross of Iron: The Rise and Fall of the German War Machine, 1918-1945. New York: Holt Paperbacks, 2007.
Persico, Joseph. Roosevelt’s Secret War. New York: Random House International, 2003.
Who’s Who in Nazi Germany. 4th ed. Central Intelligence Agency, 2001.
Everyone on Team Centrenaut thoroughly enjoy working on this game and this project. We all worked hard to create a game that is a window into the inter-workings of World War II. Our main goal was for the player to have fun playing our game, but also to learn something. Our group worked incredibly well together and there was never an issue. Everyone committed to a single vision and helped to ensure that we accomplished it. With that said, our group’s appreciation of both History and Video Game has been greatly increased after this class. Thank you to Dr. Harney for all of the help, and to anyone else that contributed to Espionaut.