The Decision Makers: Defining Barbarianism

Hey everyone,

In today’s class we focused quite a bit about barbarians and what it really means to be barbaric. We came to the conclusion that a barbarian was somebody who appeared to not have a culture and were essentially simpleminded and violent. When examples were given of past barbaric groups, it was shown that the definition we gave barbarians may not have actually fit them. The examples given were the Mongols and the Vikings. While both are known for their vast military strength and desire to conquer, their other actions are oftentimes overlooked. While the Mongols did take over vast regions of land and were viewed by many as barbaric due to their apparent lack of culture, there actually was a culture there, it just was not the same as those calling them barbarians. They were just more focused on a more oral history than written and had different religious views from some, so some had no issue calling them barbaric after looking at their actions and beliefs. The Vikings have a similar story. They shared many qualities with the Mongols so it comes as no surprise that they are still oftentimes referred to as a barbaric society. However, like the Mongols, their society was simply based on different premises than those judging from a distance. While I’m not trying to defend their actions, some of which were brutal, there is little doubt that they would not call themselves barbarians and would likely see themselves as doing either the right thing or at least be easily justified.

Barbarians is a term that nobody really identifies with and for good reason. The term does not really have any good attributes tied to it besides brute strength, so it’s not surprising that it is a term that is only ever used to describe a group that is viewed as a lesser society. This plays pretty well in our game and how it will play out. Since it is centered around Nazi Germany, which was brutal and has been called barbaric, our group has to be able to show this in game in a kind of delicate way. We have to show it in a way that is both not horribly offensive and also in a way that is at least somewhat accurate to the actual culture in place during the time period. We worked on the story of our game today and this was one of the issues that came up (again). After today’s discussion however we have a bit of a different view on how to approach showing the culture of Nazi Germany. We can look into the reasons people have called the nation barbaric more and see how we can implement those aspects of the nation’s culture in a way that is both accurate and not too graphic in certain parts. Since we are using Twine for our game, the graphic imagery will be easy to leave out since it is a text based game, so we are looking more into setting through description than through imagery to combat this potential problem. While images are still going to be implemented (we are getting very close to putting them in Twine) the majority of the game will be text oriented. The story is getting close to completion with certain ending already being completed so after the remaining¬† paths are created, imagery can be prioritized and it will look like a more completed game. We agreed that the game should definitely be finished (or at least story completed and images gathered) within the coming days and then we can move to other tasks. For now though, we are looking at how to show the culture of Nazi Germany in our game in the right way.

Leave a Reply

Your email address will not be published. Required fields are marked *