Today during the initial brainstorming period, our group discussed a wide variety of ideas and concepts that our game could incorporate. We discussed the different time periods and settings we were all interested in, and we came to the conclusion that our game would be centered around a 20th century war. We discussed World War Two, the Vietnam War, and the Cold War as different possibilities. We contemplated the idea of basing our game off of the movie Red Dawn, begging the question, “What would have happened if the Soviet Union had invaded the U.S.?” Also, seeing as I and Luke H. both had Professor Harney’s History 110 class last semester, we talked about basing the game off of Heart of Darkness, by Joseph Conrad, and the movie Apocalypse Now. Using the Vietnam War as a setting and having the game based around the objective of finding a missing person lost in the jungle could be entertaining and suspenseful while also shedding light on the history of the conflict. Lastly we talked about WWII and again begged the question, “What if?” Perhaps the U.S. did not intervene in WWII and Nazi Germany and Japan became major world powers. What would become of this scenario?
While we are still brainstorming ideas for the setting and plot of the game, we have decided to use Twine as our software. We all agreed that Twine would be the best choice for our game because we all liked the “Text Only” feel and the emphasis it would put on decision making throughout the game. We discussed the Tell-Tale games of The Walking Dead and The Wolf Among Us, two of my favorite games, and we wanted to have that sort of vibe in our game, where the game was almost solely driven by choice and would have different endings based on the player’s decisions.
Since we were so focused on mid-20th century war in our discussion, we mentioned the idea that our main protagonists could be a soldier that was not keen on fighting, instead he was a reluctant draftee. We liked this idea because having this character would shed light on the fact that many people fighting in these wars did not plan on enlisting, in fact some people totally opposed war altogether, such as the case of Tim O’Brien in his book on his Vietnam experience, “The Things They Carried.” (My favorite book, just pitching that in because it is awesome.)
So, to wrap things up, Luke D., Luke H., Brenna and I, the Sea From Shining Sea Squad, are going to use Twine as our software because we want emphasize decision making and have a straight forward, almost ominous vibe. We will focus on some 20th century conflict and “counter-factually” thwart history to make the game interesting, but also include many insightful details throughout the game that will grant the player some knowledge as to what life in the past truly was for many people.