Camp Antioch

Hello, and welcome to our game, Camp Antioch, which features a Japanese-American teenager and his experience in the 1940s Internment Camps. An RPG that focuses on heavy narrative and character interaction, our protagonist, Nisei Himura 緋村 二世, must balance complex issues of loyalty to family, loyalty to the internment community around him, and loyalty to himself as well. The game requires the main character to explore his surroundings and to interact with the environment and people – including both the guards and other inmates – around him in order to collect items that will eventually lead to one of three conclusions of the narrative story. The story of our Nisei will show the player the dire situation of individuals placed in the camps in an enjoyable, interactive approach to experiencing a side of American history that has been largely ignored. Camp Antioch, largely based off of Camp Poston in Arizona, serves as a blend of real history with creative narrative in order to give the player a meaningful experience.

Here is a list of everyone who created the project and some information about them:

JD Dotson is a Chemistry major from Nashville, TN. He enjoys sports game such as Madden, 2K, and FIFA; he also enjoys a mixture of RPGs at some point. He has an interest in WWII, which helped lead to the topic of the project.

Madison Garcia is an English major from Jacksonville, FL. She loves anything and everything Nintendo, particularly Zelda and Pokémon, and plays indie games on Steam because she wants to start a new race of hipster gamers. She is very interested in Japanese culture, which helped inspire part of this project.

Andrew Salchli is a history major with a politics minor from Bowling Green, KY. He enjoys first-person shooter games and Madden NFL games. Andrew is very interested in the history around World War II and the years that surround it.

Richard (Trey) Hughes is an English major and Creative Writing minor from Louisville, KY. He enjoys indie games such as Deadbolt and LISA along with games such as Skyrim and the Witcher 3. He has an interest in the history of the American West and oppression in general.

All in all, Group Desolation has had a very wonderful CentreTerm, and we enjoyed the academic aspect of gathering historical research along with the creative energy required to translate that onto the screen. We feel Camp Antioch portrays a compelling story of the suffering caused by mass panic, racism, and war. Group Desolation would like to thank the other members of History 482 and Dr. Harney for giving us the opportunity to take a unique approach to both history and game development. We would also like to thank all who played the game and gave it, along with the real-life stories of those who were unfortunate enough to have experienced the living Internment Camps, a sense of purpose.

Here is a list of the most useful research books, both primary and secondary:

  1. Cahan, Richard, et al. Un-American: the Incarceration of Japanese Americans during World War CityFiles Press, 2016.
  2. Hoshida, George, and Tamae Hoshida. Taken from the Paradise Isle: the Hoshida Family Story. Edited by Heidi Kim, University Press of Colorado, 2016.
  3. Kikuchi, Charles. The Kikuchi diary: chronicle from an American concentration camp, the Tanforan journals. Edited by John Modell. Urbana: University of Illinois Press, 1993.
  4. Nishimoto, Richard S, and Lane Ryo Hirabayashi. 1995. Inside an American Concentration Camp: Japanese American Resistance at Poston, Arizona. Tucson: University of Arizona Press.
  5. Roger Daniels, Sandra C. Taylor, Harry H.L. Kitano, ed. Japanese Americans from Relocation to Redress. Salt Lake City: University of Utah Press, 1986
  6. Weglyn, Michi. Years of Infamy: the Untold Story of America’s Concentration Camps. University of Washington Press, 199

Here is a list of the most useful video games that helped give Group Desolation inspiration for gameplay mechanics:

  1. The Escapists
  2. Papers, Please
  3. LISA
  4. Sometimes Always Monsters
  5. Hellblade


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