Bad Company Progress Report

This past weekend, Blaise finished the storywriting for our pilot scene of the ‘Midnight Ride’, and I finished the writing for our ‘Back to the Future’ scene, in which President Kennedy returns to Cold War era White House with our created player and Paul Revere. While we hashed out the final dialogue and plot of our respective scenes, Jon worked to improve the battles within our game, and built more scenery. Kaeman finished the cover art for the start menu of our game, which I have to say looks pretty freaking dope right now. He also worked to get the avatars created for our British and Russian soldiers. In class, we mainly discussed how we were to break up the portfolio and exactly what we would discuss in each of our chapters. Blaise almost has the introduction finished, and will soon start writing about the historical research of the Revolutinary era. I’ve been working on the section discussing the influence of other video games seen in our own games, and will also write about the problems we had in our game involving historical context. Kaeman will write about the history surrounding the Cold War Era, and will also write our conclusion. Jon has been tasked with the design document, and timeline of our project. We are much further than expected, but we also understand that there is much more work to do.

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