The Coming Together of Our Storyline – Group 1: Bad Company

Hi everyone, this post is aimed at giving some pointers about our progress that our group made on Wednesday. During class, we discussed the final workings of the storyline that will go into our ‘pilot’ or tutorial level. As well as setting up an outside of class meeting time for that last night. During this meeting, we began brainstorming ideas for what our future levels would entail.


As for the pilot level, we are pretty set in stone for what is going to happen. The player character will wake up in a tavern in Concord, Massachusetts where they will hear the cries of Paul Revere: “The British are coming! The British are coming!”  From here, the player will give some descriptive characteristics of what he wants his virtual character to look like. Based on their answers, the player will play as one of eight pre-set characters that have been made. Jon has worked very hard to implement this system of character customization, and we are very grateful for his skills. Once the player has created his character, he will go downstairs to meet Paul Revere, who will ask the character to join him to help fight back against the British, who are planning a surprise attack at Lexington and Concord. This is our first piece of historical representation. Paul Revere’s famous ‘Midnight Ride’ when he caught wind of information that led him to believe that the British were attacking, so he set out on horseback and rode all the way from Boston, Mass. to Concord, Mass. in order to warn the American militia that the British were coming.

Once you are grouped with Mr. Revere, you will traverse through the town, taking on two small, simple fights that will help teach the player the game mechanics. Eventually, you will reach a final ‘boss.’ We plan on having the character and Paul Revere run into a British squadron led by a commander. This fight will be too hard at first, and the player and Revere will suffer a defeat. As you are defeated, an unknown man will walk through a time travel portal claiming to be John F. Kennedy, who has come from the future to save the outcome of the revolutionary war. Apparently, the Russians have stolen the time travel technology that American scientists had developed during the ‘space race’ in the cold war era, and are planning on using it in order to ensure America had never become a thing. So the Russians are coming back to arm the British Redcoats with more modern weaponry, and JFK took it upon himself to do the same for the revolutionaries.

Upon his arrival, he uses these modern weapons and aids the player in a rematch against the British commander and his squad. With JFK’s help, the fight is very easy. After this altercation, JFK explains that he needs help disposing of the Russian spies who stole the technology from the White House. The player character and Paul Revere at this point have no idea who JFK is and blindly follows him into the portal. This marks the end of the pilot level.

After the pilot level, we have had discussions of implementing a ‘back to the future’ scene in which we play through what actually happens when JFK takes them back to 1963. We have not set anything in stone yet though, as we continue deliberations in order to make it the most interesting, yet most historically accurate as possible.


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