On Friday, through the weekend, and bleeding into Monday we have read to better understand the conditions within internment camps in the United States during WWII and begun to work through the RPG Maker tutorials. As of Monday afternoon we have also officially begun working on the map for the game and are continuing to look into RPG Maker’s capabilities. Specifically, we are going through the tutorials and wiki and the like to see what kind of survival/resource management elements we could include in our game. Our current vision for the game is for it to be a somewhat survival focused RPG which will follow the life of a 19 year old Japanese-American who is tasked with not only obeying the restrictions of the internment camp, but also must help care for his mother and younger siblings.
The main themes we wish to explore through this are what it was like to be a citizen of a country one moment and have your life torn asunder the next, along with the conflicts within an oppressed group this change could cause. That has been our primary motivation for making the protagonist a second generation immigrant, as it seems natural that they would be more conflicted about what the United States had done. To keep the focus on these themes the game play will be largely survival and choice focused rather than combat focused, as the goal is to make the player worry more about the consequences of their actions rather than the rewards. Overall progress is going well.